﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Nanohope_v1._0
{
    public abstract class Objects
    {
        public Texture2D Texture;
        public Rectangle Area;
        public Vector2 Position;

        public abstract void onDraw(SpriteBatch spriteBatch);
    }
}
